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GLOW » A few updates
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2012+03+13

A few updates

Today we uploaded a few handy changes to the repo. Among these, we’d say these are the most interesting:

  • GLOW.Float and GLOW.Int now support arrays as constructor parameter. This is very good to have when you have uniform arrays in your shaders.
  • GLOW.Matrix3.extractFromMatrix4() was added so you easily can get the rotation part of the GLOW.Matrix4 into your GLOW.Matrix3.
  • The GLOW.Compiler doesn’t call the GLOW.Texture.init() if there’s no texture there to initialize. This allows you to init your shader without a texture set.
  • We added GLOW.Geometry.Cylinder so you can create cylinders easily.
  • We added interleaved attributes to the cache (I have no idea why we hadn’t this before, but now it’s there :)

Enjoy!